BoxCAD 2 has officially dethroned BoxCAD 1. It is still very alpha, but there are so many cool new features, and I have so little time to work on it, I didn’t want to wait to post it.
New Features:
- Springs (“Soft Joints”)
- Body Controllers
- Particle Engines
- Gravity Objects (with negative gravity capability)
- Parameter flexability with many tools (Motor Joint, Gravity Object, Spring Joint, etc)
- Notepad (leave notes for whoever opens your file)
- Full screen mode, fluid layout
- World Snapshot & Restore
- Revert to previous edit (when you hit “play” and your world blows up – usually recovers from a physics engine crash)
- Radial Array
- True Metric Scaling
- Auto Quality-Degrade when FPS drops too low
- Idle Mode, so you don’t blow up your computer
Please Note! – This is alpha. Things are broken. Things may behave unexpectedly. Things are sometimes disabled when I find they are broken, but don’t have time to fix them. But 95% of it is beautiful and addictive.
And…
I need help! If you know AS3.0 and
- C++
- C#
- Visual Basic
- Java
- Python
- Any other language with a 2D physics engine
and ANY physics engine, I need translator classes for code dumps.
What’s Next?
After 2.0 is final, this is the current feature set planned for 3.0.
- Multiple Shapes per Object
- Inclusion of advanced objects (i.e. gravity, particle engine) in code dump
- Annotation Objects
- Generic Properties Panel for EVERY object
- Inclusion of joints with copy and copy derivatives
- Library Object Import / Scene Merge
- Adobe AIR file viewer
- Image Import & Polygon Extraction
- Polygon Decomposition OR Convex Polygon Type
- FX – Gas, Wind, Force Wave, Liquid, ?
- Breakable Joints
- Deformable Bodies
- Advanded Soft-Body Tools
- Exhaustive Undo
Want to Help? Sponser It! Contact me if you find BoxCAD useful, inspiring, addictive, etc – and have some extra money burning a hole in your pocket. ; )







Great to see you keep moving.
I’ve posted some feedback in the box2d forums. Some points mentioned there you already know – I’ve included them again to allow others to read and discuss them. Maybe.
Can’t wait to see the next release!
cant dump the code in version2, any trick ?
thx for your amazing work
Hi elkraneo,
There were some minor complications in the box2d 1.4 to 2.0 migration. I hope to at least complete shape and joint dumping within a few days – more complex dumps (controllers, advanced objects) are still a little ways out.
Thank you,
Anthony