BoxCAD 2.0 Alpha

BoxCAD 2 has officially dethroned BoxCAD 1.  It is still very alpha, but there are so many cool new features, and I have so little time to work on it, I didn’t want to wait to post it. :D

New Features:

  • Springs (“Soft Joints”)
  • Body Controllers
  • Particle Engines
  • Gravity Objects (with negative gravity capability)
  • Parameter flexability with many tools (Motor Joint, Gravity Object, Spring Joint, etc)
  • Notepad (leave notes for whoever opens your file)
  • Full screen mode, fluid layout
  • World Snapshot & Restore
  • Revert to previous edit (when  you hit “play” and your world blows up – usually recovers from a physics engine crash)
  • Radial Array
  • True Metric Scaling
  • Auto Quality-Degrade when FPS drops too low
  • Idle Mode, so you don’t blow up your computer

Please Note! – This is alpha. Things are broken. Things may behave unexpectedly. Things are sometimes disabled when I find they are broken, but don’t have time to fix them. But 95% of it is beautiful and addictive.

And…

I need help! If you know AS3.0 and

  • C++
  • C#
  • Visual Basic
  • Java
  • Python
  • Any other language with a 2D physics engine

and ANY physics engine, I need translator classes for code dumps.
What’s Next?

After 2.0 is final, this is the current feature set planned for 3.0.

  • Multiple Shapes per Object 
  • Inclusion of advanced objects (i.e. gravity, particle engine) in code dump
  • Annotation Objects
  • Generic Properties Panel for EVERY object
  • Inclusion of joints with copy and copy derivatives
  • Library Object Import / Scene Merge
  • Adobe AIR file viewer
  • Image Import & Polygon Extraction
  • Polygon Decomposition OR Convex Polygon Type
  • FX – Gas, Wind, Force Wave, Liquid, ?
  • Breakable Joints
  • Deformable Bodies
  • Advanded Soft-Body Tools
  • Exhaustive Undo

Want to Help? Sponser It! Contact me if you find BoxCAD useful, inspiring, addictive, etc – and have some extra money burning a hole in your pocket. ; )

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3 Responses to “BoxCAD 2.0 Alpha”

  1. rolf says:

    Great to see you keep moving.
    I’ve posted some feedback in the box2d forums. Some points mentioned there you already know – I’ve included them again to allow others to read and discuss them. Maybe.

    Can’t wait to see the next release!

  2. elkraneo says:

    cant dump the code in version2, any trick ?

    thx for your amazing work

  3. Anthony says:

    Hi elkraneo,

    There were some minor complications in the box2d 1.4 to 2.0 migration. I hope to at least complete shape and joint dumping within a few days – more complex dumps (controllers, advanced objects) are still a little ways out.

    Thank you,

    Anthony

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