This is a bare-bones code example demonstrating “perfect controls” (key-presses and releases are completely independant of each other), and simple sprite-sheet animation. Here’s all of the source.
It’s commented “tutorial style” – so I won’t say more about it ‘ere.
Thank you to Karura of Azure Flame for the clean, simple sprites. There are many more if you follow the link – and any can be substituted directly into the aGame.fla file (in the source zip).







Hey Anthony,
It was nice to meet you this afternoon. You are awesome and I am sending you lotsa respect! Cheers man!