| BoxCAD 2.0
is coming... sometime. Whenever it DOES come, if you like the current
version, 2.0 will knock your socks off. Full blown game creation with
key controllers, basic scripting, and more. All dumpable to AS3 box2d
code, or xml for whatever physics engine you're using. So bookmark this
is or something, and check back later.
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BoxCAD
1.0 Overview
BoxCAD is a 2D rigid body drafting and simulation program, targeting
the intelligent-but-bored and game developers. Creating and Manipulating Objects Create objects by using the command buttons on the tool window. Bodies
(circles, nodes, polygons, etc) can be selected and manipulated after
creation. To select an object, click inside it. To move and rotate objects,
drag and roll the mouse-wheel, respectively. If the simulation is running,
the body being manipulated will respond to the mouse as a large force
for realistic interaction. If the simulation is not running, bodies will
respond directly to the mouse. Be aware, moving a body in Edit mode that
is constrained to other bodies will not modify the constraints. Upon restarting
the simulation, restraints will attempt to resolve attached bodies to
their initial solution. If you are not careful, it is possible to create
a scene with no solution (conflicting constraints), which will behave
unpredictably. Editing Objects BoxCAD generally uses Noun/Verb operation. First you select objects,
then you use the command. To select an object, click inside it. To add
multiple objects to the selection set, hold down shift as you click. Some
commands only operate on one object (i.e. mouse-wheel rotate) - if there
are multiple objects selected, such commands will operate on the first
object selected. Other commands (i.e. Delete Objects) will operate on
the entire selection set. |
Keyboard Controls: Esc: Cancel Command Commands: Start/Stop simulation [space bar] Circle Rectangle Polygon Node Particles Distance Joint Revolute Joint Motor Joint Cancel (esc) Clr Selection [c] Group Selected Delete Object Undo Last Body Repeat last command [r] Dump Code Gravity Multiplier Sim. Iterations Time Step Snap to Grid Snap to Obj. Cntr. |